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AI Insights · Timothy · July 2021

Top 5 Slime Games in the UK for Q2 2021

Discover the performance of the top 5 slime games in the UK for Q2 2021, featuring trends in weekly downloads, revenue, and active users.

Top 5 Slime Games in the UK for Q2 2021

The second quarter of 2021 saw a dynamic performance from the top 5 slime games in the United Kingdom on a unified platform, with varying trends in weekly downloads, revenue, and active users. Here’s a closer look at their performance.

Slime Simulator Fluid Games experienced fluctuations in weekly revenue, peaking at around $28.6K in the last week of May. Weekly downloads reached a high of 22.4K early in April but saw a significant drop to 2.8K by the third week of June. The active user base also saw a decline, starting from around 18.5K at the beginning of April and falling to approximately 8.8K by the end of June.

Magic Slime: Antistress & ASMR from Finger Art Games had a steady decrease in weekly revenue, starting at $11.2K at the end of March and dropping to about $6.1K by the end of June. Downloads showed a similar downward trend, with a high of 6.1K in early April, decreasing to just 214 by the end of June. Active users started at around 16.2K in early April and fell to 8.1K by late June.

Goo: Slime simulator, ASMR from Exomind LTD saw varied weekly revenue, peaking at roughly $1.5K in the last week of May. Weekly downloads fluctuated, with a high of 9.4K in early May and dropping to 4.2K by the end of June. Active users started at nearly 9.9K at the beginning of April and ended at about 5.8K by late June.

Super Slime Simulator by Dramaton LTD showed a relatively stable revenue pattern, with a peak of $468 in the first week of April. Downloads saw significant highs, reaching 37.4K in the last week of May. The active user base was robust, starting at 101.7K at the end of March and peaking at 167.3K by the end of May, before slightly declining to 113.2K by the last week of June.

Jelly: Slime simulator, ASMR from Index Zero had a modest revenue performance, peaking at $526 in the second week of May. Downloads saw a notable increase in the last week of June, reaching 2.2K. Active users started at around 8.7K at the end of March, fluctuating throughout the quarter, and ending at approximately 7.2K by the end of June.

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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2021